![]() ![]() I've thought of making my own compatibility patches for both ACE and/or S.P.E.R.G., as well as an MCM menu for ACE. There are other really great mods which offer other changes that SkyRe would conflict with. ![]() The reason why I like "ACE Combat Skills" currently is because I think the most compatible perk overhaul mod - SkyRe - just changes way too much, even if I'm just trying to use one module and furthermore, it's obviously balanced to use multiple modules. Note: I consider Requiem's overhaul to go far further than any balancing & enhancement mod, so out of consideration for this discussion. Basically changes the gameplay to the "SkyRe Experience". ![]() Pros: Lots of compatibility patches available, in addition to ReProccer.Ĭons: Furthest away from Vanilla. Not compatible with some mods like Harvest Overhaul. Has some compatibility patches for modern mods.Ĭons: May change a bit too much. Skyrim Perk Enhancements and Rebalanced Gameplay Lack of compatibility patches for modern mods. Mods, by default, are usually balanced for vanilla, hence why compatibility patches are necessary. My main thought is this: compatibility patches are hard to make and balance is hard to achieve, so the more mods you add, the more likely you will unbalance your game. And instead of talking about a "Pack", I'd like to talk about this wonderful mod-obsessed community's thoughts on the various top balancing mods. Skyrim's default gameplay balance was rather lopsided, so since near the beginning of Skyrim modding I've been using (and rather obsessed with) balancing mods and mods that I think expand gameplay (mainly combat) without getting too lore-unfriendly. ![]()
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January 2023
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